My Canon Event

It all started on a random June afternoon in 1998. The day had likely been spent the same as so many others during my summer vacation…glued to the tv, most likely watching cartoons on Nickelodeon. I can still vividly remember seeing a commercial that started with some guys sitting around the campfire as one of them described this unbelievable creature they had witnessed while out in the woods shortly before one of them is snatched from their seat and carried through the air. The commercial then cut to some gameplay shots of a new Nintendo 64 game featuring a bear with a bird in its…backpack?. The game was called ‘Banjo-Kazooie’ and me being the easily-influenced child I was at the time, I knew I NEEDED to play it. Of course, the immediate hurdle preventing my playing said game was the fact I didn’t even have an N64. It was shortly afterwards that I discovered a way that I could play this Nintendo game that had (almost)entirely consumed my thoughts.

Looking a little dated, but I was sold instantly.

There was a small clothing/jewelry store in town that also rented out movies and games and I was THRILLED when I noticed a copy of Banjo-Kazooie sitting on the rental shelf. What made this even more a sign from the heavens was learning that the store also rented out Playstations and N64s. The consoles themselves were rented out in these black plastic briefcases with molded foam on the insides to securely house the precious cargo – these things looked like they’d survive a fall out of a three-story window. I was able to negotiate with my mom and she agreed we could rent an N64 and a game or two and play over the weekend. I can still remember coming out of the store, bulletproof briefcase and game cartridge in hand. At risk of sounding hyperbolic, this was the MOST EXCITED I’D BEEN ABOUT ANYTHING IN MY LIFE.

We got home and I frantically began hooking up the N64 to the little tv in my bedroom, where I spent almost every waking minute over the next two days. There’s something almost indescribable the feeling of playing the game for the first time – gameplay, music, controls; it was magical and I loved every bit of it. I still remember making it through the Spiral Mountain tutorial before collecting every note and puzzle piece in Mumbo’s Mountain. Next up was Treasure Trove Cove, which to this day is still my favorite level in Banjo-Kazooie. I managed to make it all the way to Bubblegloop Swamp that weekend, before getting somewhat stuck(no pun intended) and running out of time before having to bring everything back to the rental store.

After falling in love with Banjo-Kazooie in this brief amount of time, the goal over the next few months was clear: acquiring an N64 for my birthday in December. I had played Mario 64 and a few other games(Cruisin’ USA, NBA Hangtime, and Diddy Kong Racing) at various times when hanging out with my friends and neighbors and definitely knew I wanted one, but this time I possessed a newfound sense of determination. I was successful in wearing down negotiating with my mom and she agreed that I could have my choice of either a Nintendo 64 or PlayStation for my birthday. I briefly entertained the idea of getting a PlayStation over the fall after going back to the rental store and trying out a few games(NBA Live ‘98 and Nuclear Strike) and there was a new PlayStation game that looked pretty cool after seeing the commercials, titled ‘Metal Gear Solid.’ It was Banjo-Kazooie, however, that I can point to as *THE REASON* I needed an N64…and I regret nothing. My birthday finally rolled around at the end of the year and I finally got the N64 I’d spent so much time dreaming about, along with Banjo-Kazooie a couple days later during my birthday party.

I spent the rest of the month obsessively playing Banjo-Kazooie. I remember standing in the gym during basketball practice after school and counting down the minutes until I could get the hell out of there and resume exploring more of Gruntilda’s Lair at home. I can still remember spending the days leading up to Christmas collecting everything in Freezeezy Peak, which was 100% season-appropriate. It quickly catapulted its way into my favorite games of all time, alongside Super Mario Bros. 3 and Donkey Kong Country.

It was a couple years later that I got Banjo-Tooie, which I really liked, but never could say I loved the experience anywhere near as much as the original. A few years later I had the opportunity, as an adult, to play the HD remake of the original on my Xbox 360 and absolutely nothing had changed. I loved the game every bit as much as when I first played it – that familiar ‘Rare magic’ was still there.

I’ve been asked several times over the course of my online existence about which gaming memory means the most to me and getting my Nintendo 64(w/atomic purple controller) and Banjo-Kazooie is usually my answer. It has, along with a handful of other N64 games, become part of my Gamer DNA and has played a significant part in my life. One of the reasons I ever decided to start a gaming blog was finding an outlet to talk about games like Banjo-Kazooie, Ocarina of Time or Resident Evil 4 with others as I’d never come across many others who shared the same appreciation for those games(or gaming in general). I’ve written in the past about how much I love Banjo-Kazooie and I’ve even played through the game several times on stream. For all that I’ve droned on about the game, it feels like I still haven’t properly articulated how significant of a place in my life Banjo-Kazooie has occupied. It’s ascended beyond “just a video game” and symbolizes those moments of innocent childhood joy. A pure emotion that diminishes far too often over the years…

Happy 25th anniversary, Banjo(and Kazooie!) Guh-Huh!

Pokémon Stadium

Today’s post is part of Pokémon Creator’s Catch – a collaboration created by NekoJonez featuring a collection of other bloggers wanting to share their love of everything Pokémon, a series which is currently celebrating the 25th anniversary of the release of Pokémon Red & Green in Japan. Go ahead and click the link to be directed back to the main lobby to check out the other blogger trainer’s posts. Gotta read ’em all!


The late 1990’s saw the birth of a new pop culture phenomenon – Pokémon, first, in Japan and shortly after the entire world would be in the midst of Pokémania. For the extent of its popularity however, Pokémon was an exclusively handheld game and many fans dreamt of the chance to see their favorite Pokémon on a tv screen. Players would have to wait until the release of the Nintendo Switch for a new mainline Pokémon game to arrive on a console, there were a few spin offs in the series that would provide as closely to the full experience as possible beginning with the Nintendo 64…

Pokémon Stadium was the first game released on a console, which allowed players to battle their favorite Pokémon in a full three dimensions. The original incarnation of the game was released in 1998 as Pocket Monsters’ Stadium in Japan and had started out its development as a planned release for the Nintendo 64DD peripheral, but was eventually moved over to cartridge format and released on the N64. This makes the Pokémon Stadium that we came to know on this side of the Pacific, technically Pokémon Stadium 2, similarly to how the numbering of Final Fantasy games depended on which region the game was played in.

Pokémon Stadium was first released on April 30, 1999 in Japan, along with a later release in North America February 29, 2000 and in Europe on April 7. 

Unlike the mainline entries or many of the spin off releases, Pokémon Stadium does not have a main story mode. The main game modes are Stadium Mode and Gym Leader Castle. The former features four different Cups – Pika, Petit, Poké, and Prime in which you battle your way through a round of opponents and in the latter, trainers take part in battles with Gym Leaders in the same way you would make your way through a Pokémon Gym on the Game Boy. Both Stadium and Gym Leader Modes allow you to create teams of rental Pokémon, whose move sets can be viewed before choosing, or you can assemble your own squad of Pokémon from your Game Boy cartridge via the Transfer Pak, which was included in the game box. You can also use the Transfer Pak to play Pokémon Red, Blue, or Yellow on your tv screen by accessing the Pokémon Tower(where I spent a considerable amount of time).

Along with the game modes allowing players to battle against computer-controlled trainers, you can also play a number of Pokémon mini-games from the Kid’s Club area of the map. Some of the mini-games included in Pokémon Stadium were “Run, Rattata, Run!” in which several Rattata would run along a treadmill, leaping over a number of obstacles to reach the finish line first, or “Rock Harden” which pits four Kakuna or Metapods against each other with the object of the game being to avoid taking damage from falling rocks by using the Harden move just prior to being hit. My favorite of the mini-games would still have to be “Sushi-Go-Round” – four Lickitungs competing to eat the most sushi as it circles the bar. Many hours were ultimately spent playing the assortment of mini-games in Pokémon Stadium…

My favorite Stadium mini-game – Sushi-Go-Round

In an era full of memorable gaming moments, I can still remember the excitement of getting the chance to see Pokémon battles on my bedroom tv. As much as I loved playing Pokémon Red on my Game Boy Color, the limited range of colors and pixelated graphics weren’t always the easiest to see on the small screen(ask anyone who relied on one of those small peripheral lights to see the screen when sitting directly under the sun or a ceiling light wasn’t an option) and the notion of 3D characters and battle animation in color sounded nothing less than amazing. As with many, many other games at the time, my first glimpses of Stadium were from the seemingly endless coverage of anything Pokémon-related in Nintendo Power magazine. I remember eagerly anticipating the game’s release and being able to see the game for myself(hopefully soon) as I endlessly scoured issues of Nintendo Power, eagerly awaiting the game’s release and being able to play for myself.

Pokémon Stadium was released at the end of February and was about a month or so later that my brother and I got the game. I remember coming home from a school trip late one Saturday night and it wasn’t until I woke up the next morning that I noticed a copy of the game lying in my brother’s room. I eagerly popped the gray cartridge into my N64 and proceeded to spend the rest of the day sitting playing through the different challenges and cups in Stadium Mode and battling my way towards the Elite Four in the Gym Leader Castle, along with spending a considerable amount of time playing through the different mini-games and viewing the Pokédex in Oak’s Lab. I recall getting in a bit of trouble at school the next day when I showed up and had completed hardly any of my homework from over the weekend. I could say that I regret ignoring my schoolwork to play Pokémon, but…that’d be a lie.

I still have many fond memories of playing Pokémon Stadium. Did the game add anything revolutionary to the Pokémon universe? The fact you could insert your Game Boy cartridge into the Transfer Pak and import your own teams of Pokémon to use in Stadium Mode or Gym Leader Castle, along with being able to play Red/Blue/Yellow on the living room tv from the Game Boy Tower area of the game were pretty innovative at the time(the ability to play Game Boy games on a tv screen had only been possible prior to this by using the Super Game Boy peripheral for the SNES).

Stadium was also a viable means for trainers to fill out their Pokédex as you were able to acquire rarer Pokémon like Kabuto, Omanyte, Hitmonlee, Hitmonchan or Eevee as a reward for beating the Elite Four in the Gym Leader Castle. There was also starters like Bulbasaur, Squirtle, or Charmander that you could receive as prizes. I remember the excitement of finding out I could get an Omanyte through the gym leader battles; I had taken the Dome Fossil over the Helix Fossil and got Kabuto instead of Omanyte in Pokémon Red.

Pokémon Stadium acts as an amusement park for battling, viewing, and training your favorite Kanto Region Pokémon, along with a set of mini-games to keep entertained with. Just being able to see favorites like Charizard, Gyarados, or Snorlax battle on a tv screen in color and 3D was impressive enough on its own…